"Abzu takes place underwater, where you can
explore super-cool ocean environments that
abound with sea creatures, plants, and sunken
ruins, scuba-diver style. There are no timers or
other challenges -- you're just submerged into settings
that you can swim around to your heart's content.
And yes, you can interact with the sea life you
encounter." So says the publicity.
But what is Abzu? Well, in the world of video
gaming, where extreme violence appears to be
the norm, this is a game for PCs, Playstation 4 and
NVIDIA's Shield devices produced in the Giant
Squid development studio that actually reflects
what every diver appreciates about the underwater
world.
Aquatic-based video games tend to be inspired by
movies more than reality, a flaw that quickly surfaces
when a player with diving experience grimaces, such
as being harassed by thugs in orange rubber wetsuits
every two minutes. Happily then, Giant Squid,
the Santa Monica-based studio, has sidestepped Hollywood by delivering an experience that focuses
on exploration. In choosing the name Abzu, Giant
Squid has implied reference to ancient cultures and
legends.
You first find yourself floating on the surface in
some curious free-diving gear, and are led through
a short tutorial that teaches you how to orient yourself
to your new surroundings. The main character
is intentionally ambiguous, and having played the
game to its conclusion, I still couldn't tell you much
about him. This is by design, however, as the game
takes you on a journey to be absorbed rather than
rushed as you travel from one compartment of
water to the next. There are no timers, no real dangers;
you simply exist as the underwater life exists
with you.
The protagonist is evidently breath-hold diving,
although you never need to worry about thoracic
squeeze or resurfacing for air (the reasons for which
become clearer later on). The moment-to-moment
experiences are of finning around encountering unnaturally disparate species in the same pocket of
water. The studio has created an idealized diving
environment that aggregates all the best locations,
rather than portraying a singular one. Most of the
game is spent interacting with magic blue holes,
riding on large fish or sea-bound mammals, solving
simple puzzles that open up new areas to explore,
and even meditating on totem-like shark/dog statues.
From both the visual and sonic perspective, it's
hard not to be impressed by the quality of presentation.
The graphics are willfully stylized, a choice
the studio must have made to permit the enormous
numbers of fish that are on-screen at once. Their
movements and behavior are incredibly distinct and
believable: You might be staring at a trumpet fish
only as it bags a little sea bream right before your
very eyes. The swirling schools of giant trevally are
frankly jaw-dropping.
All the while, a vivid sound design and a haunting
music score elevate the overall experience to
something special. As the journey progresses, elements
of a story unfold -- although the why of this
tale is very much up to the viewer's interpretation,
much like the end of 2001: A Space Odyssey.
In a more straightforward affair, this might be an
issue, but in the case of Abzu, it seems to fit. There can
be an otherworldly sense of mystery to our oceans, and
this game captures that in a masterful way.
Abzu is available for PC from http://store.steampowered.com/app/384190/ and for PlayStation 4 from http://store.playstation.com. It may make a
novel gift for someone who likes both video games
and scuba diving.
Rob Bantin is a games software writer with a family
connection to the world of scuba.